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Servers and ip address

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So here is my code using UnityEngine; using System.Collections; public class NetworkManager2 : MonoBehaviour { public static NetworkManager2 Instance; // Use this for initialization void Start () { Instance = this; DontDestroyOnLoad (gameObject); } public void StartServer(int MaxPlayers, int Port, string ServerName, string IpAdress){ Network.InitializeSecurity (); Network.InitializeServer (MaxPlayers, Port, true); MasterServer.RegisterHost ("Ap", ServerName,""); MasterServer.port = Port; MasterServer.ipAddress = IpAdress; Network.Connect(IpAdress,Port); Debug.Log (MasterServer.ipAddress + ":" + MasterServer.port); } void OnConnectedToServer() { Debug.Log("Connected to server"); } } Now when I run this code I get the error: Failed to connect to master server at XXX:25565 xxx is where my ipaddress is! so I was wondering is there something wrong with the code or have I port forwarded wrong? I have it so the player can write in his ip and port but do they get the port from http://www.ip-finder.info/ or from their ipv4 and then port forward their port! Or do I have to use a unity server (i want them to be running the server on their pcs not unity) I also don't have pro and am not using the -batch thingy!

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