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Accessing Variable From Other Gameobject

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Ok so I was hoping that when these to objects go collide or in my case enter trigger that they roll a dice and which ever is lower it gets deleted! Here my code. #pragma strict var Dice = 0; Dice = Random.Range(1,100); private var anotherScript : SunDele; function OnTriggerEnter(slr : Collider) { anotherScript = slr.GetComponent(SunDele); if (anotherScript.Dice > Dice) { Destroy (gameObject.transform.parent.gameObject); } } Now I have put rigedbody on both and enabled trigger enter but I get the error: NullReferenceException: Object reference not set to an instance of an object SunDele.OnTriggerEnter (UnityEngine.Collider slf) (at Assest/SunDele.js:8) However it did do what I wanted it to do (I can see through the editor) but it pause the game and gives me that error. plz help

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