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Mecanim delay

I have a trigger (called punch) in mecanim so that when the player clicks it is activated. I have a default animation which is just an empty state and when punch is activated it transitions to a punching animation. However I have noticed that when I click there's a one second delay before the player punches. I'm not sure if this is due to the transition and if it is I would like to know how to make the transition instant.

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